Alan Wake Wiki

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A large number and variety of '''weapons''' have been used in ''[[Alan Wake]]'' and ''[[Alan Wake's American Nightmare]]''. This article serves as a catalog of weapon types.
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A large number and variety of '''weapons''' have been used in ''[[Alan Wake (Game)|Alan Wake]]'' and ''[[Alan Wake's American Nightmare]]''. This article serves as a catalog of weapon types.
   
==Alan Wake (Season One)==
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==''Alan Wake (Game)''==
===Alan Wake===
 
 
Alan Wake found most weapons scattered all over the town of [[Bright Falls]].
 
Alan Wake found most weapons scattered all over the town of [[Bright Falls]].
 
*[[Revolver]]
 
*[[Revolver]]
** Given to Alan by the bright light in his dream. ("[[Episode 1: Nightmare|Nightmare]]")
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** Given to Alan by the bright light in his dream. (''[[Episode 1: Nightmare (Alan Wake)|Episode 1: Nightmare]]'')
**Found in the trailer office that was pushed over a cliff by a large tractor. ("[[Episode 1: Nightmare|Nightmare]]")
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**Found in the trailer office that was pushed over a cliff by a large tractor. (''Episode 1: Nightmare'')
   
 
*[[Shotgun]]
 
*[[Shotgun]]
**Found in the shed next to the generator that powers the crane which moves the logs, on a shelf. ("[[Episode 1: Nightmare|Nightmare]]")
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**Found in the shed next to the generator that powers the crane which moves the logs, on a shelf. (''Episode 1: Nightmare'')
** Found in the security hut that opens the gates to the Carl Stucky boss fight. ("[[Episode 1: Nightmare|Nightmare]]")
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** Found in the security hut that opens the gates to the Carl Stucky boss fight. (''Episode 1: Nightmare'')
   
*[[Pump Action Shotgun]]
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*[[Pump action shotgun]]
   
*[[Hunting rifle|Hunting Rifle]]
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*[[Hunting rifle]]
   
*[[Flare Gun]]
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*[[Flare gun]]
**Found in a [[Chests|chest]] after you escape from the building destroyed by the tractor ("''[[Episode 1: Nightmare|Nightmare]]''")
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**Found in a [[Chests|chest]] after you escape from the building destroyed by the tractor (''Episode 1: Nightmare'')
   
===The Taken===
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===Taken===
[[The Taken]] utilize various improvised weaponry in their pursuit of Wake, usually in accordance with their Human occupations. [[Carl Stucky]], for example, wielded an axe likely obtained at the lumberyard where Alan first saw him.
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[[Taken]] utilize various improvised weaponry in their pursuit of Wake, usually in accordance with their Human occupations. [[Carl Stucky]], for example, wielded an axe likely obtained at the lumberyard where Alan first saw him.
 
*Throwing knives and axes (possibly tomahawks or firemen's axes)
 
*Throwing knives and axes (possibly tomahawks or firemen's axes)
 
*Chainsaws used by a few Taken
 
*Chainsaws used by a few Taken
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*Broken power lines
 
*Broken power lines
 
*Propane Tanks
 
*Propane Tanks
*[[Typewriter Words|Typewriter words]]
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*[[Typewriter words]]
   
 
===''[[Alan Wake's American Nightmare]]''===
 
===''[[Alan Wake's American Nightmare]]''===
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*[[9mm Pistol]]
 
*[[9mm Pistol]]
 
**Found on the ground just after beginning the game.
 
**Found on the ground just after beginning the game.
*[[Submachine Gun]]
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*[[Submachine gun]]
 
**First found in a weapon case upon arriving at the Motel. Requires 3 Manuscript Pages.
 
**First found in a weapon case upon arriving at the Motel. Requires 3 Manuscript Pages.
*[[Assault Rifle]]
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*[[Assault rifle]]
**Found just before the powerhouse at the Drive-in Theater.
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**Found just before the powerhouse at the Drive-in Theater. Requires 20 Manuscript Pages.
*[[Carbine Rifle]]
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*[[Carbine rifle]]
 
**First found in the back of a truck just out the front of the Observatory door.
 
**First found in the back of a truck just out the front of the Observatory door.
 
*[[Nailgun]]
 
*[[Nailgun]]
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*[[Magnum]]
 
*[[Magnum]]
 
**Found in a weapon case near the motel. Requires 10 Manuscript Pages.
 
**Found in a weapon case near the motel. Requires 10 Manuscript Pages.
*[[Sawed-off Shotgun]]
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*[[Sawed-off shotgun]]
 
**Found in a weapon case at the drive-in. Requires 30 Manuscript Pages.
 
**Found in a weapon case at the drive-in. Requires 30 Manuscript Pages.
*[[Combat Shotgun]]
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*[[Combat shotgun]]
 
**Found in a weapon case at the back of the Observatory. Requires 40 Manuscript Pages.
 
**Found in a weapon case at the back of the Observatory. Requires 40 Manuscript Pages.
 
*[[Crossbow]]
 
*[[Crossbow]]
 
**Found hooked to a tree in the Drive-in area.
 
**Found hooked to a tree in the Drive-in area.
   
==''[[Bright Falls (mini-series)|Bright Falls (Mini-Series)]] ''==
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==''[[Bright Falls (Mini-series)]]''==
 
===Sam Smith===
 
===Sam Smith===
 
[[Sam Smith]] owned a lot of guns, he kept them in the office of the [[Mountain Air Motel]].
 
[[Sam Smith]] owned a lot of guns, he kept them in the office of the [[Mountain Air Motel]].
 
*Revolver
 
*Revolver
**Seen on the wall in his Mountain Air motel office ("''[[Episode Two: Time Flies (Bright Falls)|Time Flies]]''")
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**Seen on the wall in his Mountain Air motel office (''[[Episode Two: Time Flies (Bright Falls)|Time Flies]]'')
 
*Hunting Rifle
 
*Hunting Rifle
**Seen on the wall in his Mountain Air motel office ("''[[Episode Two: Time Flies (Bright Falls)|Time Flies]]''")
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**Seen on the wall in his Mountain Air motel office (''[[Episode Two: Time Flies (Bright Falls)|Time Flies]]'')
 
*Shotgun
 
*Shotgun
**Seen on his desk in the Mountain Air motel ("''[[Episode Three: Lights Out (Bright Falls)|Lights Out]]''")
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**Seen on his desk in the Mountain Air motel (''[[Episode Three: Lights Out (Bright Falls)|Lights Out]]'')
   
 
==Other Weapons==
 
==Other Weapons==
*[[Flare]]s given to Alan Wake by Mott ("''[[Episode 3: Ransom|Ransom]]''")
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*[[Flare]] given to Alan Wake by Mott (''[[Episode 3: Ransom (Alan Wake)|Ransom]]'')
*[[Flashbangs]] found in the trunk of a police car ("''[[Episode 3: Ransom|Ransom]]''")
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*[[Flashbang]] found in the trunk of a police car (''Ransom'')
*[[Searchlights]] are found in some areas
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*[[Searchlight]] are found in some areas
*[[Worklights]] are found in some areas
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*[[Worklight]] are found in some areas
   
 
==Natural or constructed weapons==
 
==Natural or constructed weapons==
*Rocks thrown by Shel Dyke to hit street lights ("''[[Episode Four: Local Flavor (Bright Falls)|Lights Out]]''")
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*Rocks thrown by Shel Dyke to hit street lights (''[[Episode Four: Local Flavor (Bright Falls)|Lights Out]]'')
*Trees and other objects used by [[The Dark Presence]] to block paths.
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*Trees and other objects used by [[Dark Presence]] to block paths.
   
 
==Trivia==
 
==Trivia==
*The batteries in the game were Energizer batteries, but in ''[[Special 1: The Signal (Alan Wake)|The Signal]]'', they're a different brand.
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*The batteries in the game were [[Wikipedia:Energizer|Energizer]] batteries, but in ''[[Special 1: The Signal (Alan Wake)|The Signal]]'', they're a different brand.
 
*Several advertising ploys are used; for example, the first torch is an Energizer make, and collecting lithium batteries (the variety that Energizer only sells) allows for more refills.
 
*Several advertising ploys are used; for example, the first torch is an Energizer make, and collecting lithium batteries (the variety that Energizer only sells) allows for more refills.
 
==External Links==
 
 
[[Category:Weapons| ]]
 
[[Category:Weapons| ]]
 
[[Category:Content]]
 
[[Category:Content]]

Revision as of 03:08, 4 September 2021

A large number and variety of weapons have been used in Alan Wake and Alan Wake's American Nightmare. This article serves as a catalog of weapon types.

Alan Wake (Game)

Alan Wake found most weapons scattered all over the town of Bright Falls.

  • Revolver
    • Given to Alan by the bright light in his dream. (Episode 1: Nightmare)
    • Found in the trailer office that was pushed over a cliff by a large tractor. (Episode 1: Nightmare)
  • Shotgun
    • Found in the shed next to the generator that powers the crane which moves the logs, on a shelf. (Episode 1: Nightmare)
    • Found in the security hut that opens the gates to the Carl Stucky boss fight. (Episode 1: Nightmare)
  • Flare gun
    • Found in a chest after you escape from the building destroyed by the tractor (Episode 1: Nightmare)

Taken

Taken utilize various improvised weaponry in their pursuit of Wake, usually in accordance with their Human occupations. Carl Stucky, for example, wielded an axe likely obtained at the lumberyard where Alan first saw him.

  • Throwing knives and axes (possibly tomahawks or firemen's axes)
  • Chainsaws used by a few Taken
  • Axes and sickles, sometimes dual-wielded
  • Large branches

Other

These are other objects lying around which cannot be used, but serve as hazards:

Alan Wake's American Nightmare

This standalone adventure added a significant number of new weapons among the ones featured in Alan Wake apart from the original shotgun, in American Nightmare there are only 2 types of ammo, that for small weapons such as pistols, and that for secondary weapons.

  • 9mm Pistol
    • Found on the ground just after beginning the game.
  • Submachine gun
    • First found in a weapon case upon arriving at the Motel. Requires 3 Manuscript Pages.
  • Assault rifle
    • Found just before the powerhouse at the Drive-in Theater. Requires 20 Manuscript Pages.
  • Carbine rifle
    • First found in the back of a truck just out the front of the Observatory door.
  • Nailgun
    • First found in the garage that Emma Sloan is in, on the metal rack.
  • Magnum
    • Found in a weapon case near the motel. Requires 10 Manuscript Pages.
  • Sawed-off shotgun
    • Found in a weapon case at the drive-in. Requires 30 Manuscript Pages.
  • Combat shotgun
    • Found in a weapon case at the back of the Observatory. Requires 40 Manuscript Pages.
  • Crossbow
    • Found hooked to a tree in the Drive-in area.

Bright Falls (Mini-series)

Sam Smith

Sam Smith owned a lot of guns, he kept them in the office of the Mountain Air Motel.

  • Revolver
    • Seen on the wall in his Mountain Air motel office (Time Flies)
  • Hunting Rifle
    • Seen on the wall in his Mountain Air motel office (Time Flies)
  • Shotgun
    • Seen on his desk in the Mountain Air motel (Lights Out)

Other Weapons

Natural or constructed weapons

  • Rocks thrown by Shel Dyke to hit street lights (Lights Out)
  • Trees and other objects used by Dark Presence to block paths.

Trivia

  • The batteries in the game were Energizer batteries, but in The Signal, they're a different brand.
  • Several advertising ploys are used; for example, the first torch is an Energizer make, and collecting lithium batteries (the variety that Energizer only sells) allows for more refills.