Alan Wake Wiki

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Alan Wake Wiki
Form One

The main Human form

Quote1 You don't even recognize me, do you writer? You think you're God? You think you can just make up stuff? Play with people's lives and kill them when you think it adds to the drama? You're in this story now and I'll make you suffer! Quote2
― The Taken Hitchhiker, Episode 1: Nightmare

The Taken, or Shaded Individuals as they are known by the FBC in Control, are the primary enemies in the Alan Wake franchise. They are depicted as normal people, animals or objects with a blurry shadow surrounding them, obscuring their finer features.

Background

The Taken are the remnants of people fully possessed by the Dark Presence, they are essentially mindless puppets that exist only to fight and serve the Dark Presence, they cannot be saved and must be avoided or killed. There are several different types of Taken, ranging from swarms of birds, to humanesque soldiers, to poltergeists. Taken fight with melee weapons such as blades, scythes, and axes, they can also throw their weapons to attack distant foes. Taken possess limited intelligence and do not appear to coordinate attacks as groups. They fight viciously and without mercy, and can lie in wait to ambush targets, but will retreat from powerful light sources. Oddly, Taken tend to recite garbled and occasional words from their past lives, but these are often senseless and little more than mere 'nerve twitches', the possessed person still reacting to various situations with out-of-place speech. Hearing this corrupted and disjointed speech serves as a warning that the Taken are closing in. Taken can appear anywhere the Dark Presence can focus itself, often appearing out of thin air to attack and kill with little warning.

Strategy[]

The Taken are protected by a Dark Shroud, a field of shadows and smoke around them that negates harm. Taken are effectively impervious to weapons fire, strikes from motor-vehicles, even explosions while their Shroud surrounds them. They have only one natural weakness: light. Weak sources of light will destroy their Shrouds leaving them vulnerable and strong sources can kill them outright. Finishing them with a fire-arm is a simple matter once their shield has been negated.

Forms[]

Human Forms[]

Chart

Damage chart based on Alan Wake

Human Taken are Humans who have been possessed by the Dark Presence, which 'takes' them. The word 'Taken' in fact, in used to imply that the people they were before are absent, and they are now only a hollow shell mind-controlled by the Darkness. While they still look much like their former selves, they are shrouded in darkness. The Taken are murderous, mindless puppets and cannot be saved.

Unlike Zombies from classic horror genres, the Taken can move at the same speed as ordinary Humans and in some forms, superhumanly faster. Taken also retain the ability to speak occasional, mindless, words, but the only thing close to emotion they carry is the feeling of the Darkness which fully engulfs them. Their choice of weapons are work tools such as knives, crowbars, axes, tire irons, chainsaws, shovels, wrenches, pickaxes, and sledge hammers. Taken attack by either throwing their weapons at Alan, or meleeing him directly. In order to defeat them, you must first burn away their protective shroud of darkness with a light source. Taken can then be killed with conventional weapons. However if a light source is particularly powerful, such as the flare gun or flashbang, Taken are destroyed instantly. Taken carefully avoid any large light sources, and if Alan can locate one (from a generator or a streetlight), the Taken will be unable to reach or harm Alan. Taken come in several varieties. Typically, the small ones move fast but take less damage whereas large Taken are slower but withstand more punishment.

There are many types of Human Taken:

Flanker[]

Small, agile and fast moving Taken. They wield sickles and knives and attack rapidly - often attempting to outflank Alan. They are easily destroyed, usually taking only one bullet from the revolver. However, two or three Flankers can dispatch of you very quickly if they get in close, especially on higher difficulties.

  • Common Character Model: Taken Hiker/Jogger
  • Common Character Model: Taken Gardener
  • Common Character Model: Taken Civilian

Common Taken[]

The Hills Have Eyes

The Ranged Form

The most common troop of this cursed army, the Average Taken attacks by throwing weapons such as knives and hatchets before closing in to engage in melee strikes. They take a fairly low amount of damage, two or three revolver rounds, but can be deadly if Alan is pre-occupied fighting other enemies.

  • Common Character Model: Taken Hunter
  • Common Character Model: Taken Deputy Sheriff
  • Common Character Model: Taken Fisherman
  • Common Character Model: Taken Biker

Tele-flanker[]

A variant of the Flanker Taken that move at incredible superhuman speeds. While on the move, they appear just as a blurred outline, as it is almost impossible to keep the eye trained on them. Wait for the foe to stop before peeling back its armor with a light source. Don't shoot until you have a fixed bead on them, or a fair bit of ammo will be wasted. A riskier tactic is to wait for them to strike, then dodge and fire at them. However, this requires perfect timing.

  • Common Character Model: Taken Grave Keeper

Assault Taken[]

The shock troops in the service of Darkness, these man-mountains are huge, and are shrouded in more thick layers of darkness. In life, they were laborers and timber workers, and so wield heavy duty weapons such as axes and sledge hammers. They do not retreat from weak light sources and so constantly moving is a must if you do not possess stronger weapons. Flashbangs and flare guns are the most effective light sources, whilst shotguns and hunting rifles are the best conventional weapons. When they take damage, they often enter beserker rage and charge.

  • Common Character Model: Taken Logger
  • Common Character Model: Taken Farmer
  • Common Character Model: Taken Deputy Sheriff

Assault Taken (Chainsaw)[]

These are incredibly strong Taken that wield chainsaws. They have the strongest darkness shrouds and so take huge amounts of damage. Their shrouds also replenish themselves if they aren't taking damage. A strike from the chainsaw can result in instant death. Use flashbangs, flare guns, hunting rifles and quick feet to destroy them.

  • Common Character Model: Taken Lumberjack

Invisible Taken[]

Invisible Taken appear in The Signal. They act just like normal Taken, but they cannot be seen as easily. The telltale sign of an Invisible Taken is heavy breathing, gradually coming closer. Also, the more you shine your light on them, the more solid they become, making them easier to spot. Once the player has destroyed the shroud of darkness protecting the Taken, they become visible.

Birdmen[]

These Taken were introduced in Alan Wake's American Nightmare. They are humanoid Taken capable of transforming into clouds of ravens, during which time (unlike normal raven flocks) they are impervious to harm and cannot attack Alan. In human form, they possess no dark shield, but are agile, strong, and remarkably resilient to harm.

Splitters[]

These Taken were introduced in in Alan Wake's American Nightmare. They possess no shield, but possess high health and, when targeted by a flashlight, will split into two weaker Splitters, each of whom can also split apart.

Grenadiers[]

These Taken were introduced in Alan Wake's American Nightmare. They have low health and a dark shield even weaker than that of flankers, but they have a long ranged attack in the form of a thrown grenade. Aesthetically, the grenade resembles a flashbang, but its explosion is replaced by a small blast of darkness. The blast can damage fellow Taken.

Bikers[]

These Taken were introduced in Alan Wake's American Nightmare. These are rather large Taken, and share their stats with assault Taken. They carry all types of weapons, such as pickaxes and large hammers. Under their biker jackets, they also wear Old Gods of Asgard t-shirts.

Giants[]

These Taken were introduced in Alan Wake's American Nightmare. They are easily the physically largest of all the humanoid Taken, heavily muscled to the point of malformity. They carry massive concrete-saws, and possess dark shields and large amounts of health.

Taken Slashers[]

These Taken were introduced in Alan Wake 2. They are standard human Taken who will charge forwards and attack at melee range.

Taken Cultists[]

These Taken were introduced in Alan Wake 2. They are Taken members of the Cult of the Tree, wearing full cult regalia and attacking at melee range. They wear deer masks which protect their heads, making them harder to kill.

Taken Throwers[]

These Taken were introduced in Alan Wake 2. They will attempt to attack from a distance by throwing axes at Saga, and are capable of rapidly teleporting short distances away to stay out of the player's sightline. When weakened by a flashlight, Throwers can duplicate themselves into two weaker copies.

Taken Bruisers[]

These Taken were introduced in Alan Wake 2 They are bulkier, more durable, and heavier-hitting melee combatants. The first one appears after Saga investigates the Kalevala Knights Workshop in Return 3: Local Girl.

Taken Divers[]

Taken Divers are enemies introduced in Alan Wake 2. Far more distorted than typical Taken, they appear as a person's upper body submerged in rippling waist-high "water" localized around their bodies. An identical body juts out from the bottom, resembling a reflection in water. Additionally, both bodies have an additional set of arms. They can duck down into this water and "swim" towards their targets before jumping out. It is only visible by the rippling effect of the water surrounding its submerged form. When in this state it is immune to being shot and must be forced out via alternative methods. Taken Divers are very powerful and can take an immense amount of damage before going down. Upon death, the "reflected" body disappears along with the water, resembling an ordinary Taken.

Shadows[]

The Shadows are enemies in Alan Wake 2. They are not Taken, but are fought similarly to them. See their page for more information.

Night Springs Variants[]

Taken Variants that are exclusive to each episode of Expansion 1: Night Springs:

Haters[]

Haters are the enemies The Waitress fights in Episode 1: Number One Fan Their difference from normal Taken is purely astetic, as they sout complaints and insults about The Writer's works.

Coffee Addicts[]

The primary enemies of Episode 2: North Star. They look and behave the same as Shadows with the only difference being their voice linces.

Coffee Mascots[]

Introduced in the tail end of Episode 2: North Star, they are practically invonorable to any form of attack and would kill the player instantly upon contact.

Time Breakers[]

Deceased variants of Shawn Ashmore who were killed by Warlin Door and serve as the primary enemies of Episode 3: Time Breaker. They behave the same as Shadows, but are covered in white haze.

Animal Forms[]

Ravens[]

Just like their human counterparts, some ravens were possessed by the darkness. While they aren't very dangerous individually, they have huge strength in numbers. Ravens usually attack in flocks and can pose a real threat, especially on narrow mountain paths or when facing other Taken. They have been known to destroy helicopters by flying into the rotors. Ravens are difficult to hit with conventional weaponry but are incredibly sensitive to light, and so can be destroyed with the boosted beam of a flashlight, or better yet, a shot from the flare gun. There is an achievement for killing 1,000 of them called If It Flies, It Burns for 20 gamerscore.

Taken Wolves[]

These were introduced in Alan Wake 2, being wolves possessed by the Dark Presence. Whilst they have a dark haze around them to signify being possessed by darkness, it does not need to be burned off them in order to hurt them, though they can be temporarily stunned by the light. Wolves will sprint around the environment and sprint up and attack.

Poltergeist objects[]

Taken Object

Poltergeist

The poltergeist form is where any item of any kind can suddenly move and try to attack you. This is caused when the darkness enters an object, causing it to move. Whatever the object is, if it hits you, it can do a great amount of damage. Items that attack you can vary from very small and less harmful objects (such as a chair) to huge and dangerous objects (such as a tractor). The way to defeat these is to use your light on them, but unlike the Bird Taken, these take a little more light to destroy. You need to shine your flashlight on them and burn away the darkness animating the object, and the size of it will depend how long it takes you to burn it away. The stronger the light power, the quicker you stop the object from doing more harm.

Books[]

These raven-like books appear in The Signal DLC, they behave and sound like the ravens, except they are white books from Alan Wake's Alex Casey novels, the only difference between them and the ravens is purely aesthetic. They might symbolize how Wakes' life was partially ruined by his own books and career, and that he lives in self-doubt.

Dark Presence Form[]

Tornado[]

Tornado

The Tornado form

The tornado form is a very rare variant of Taken. Only two are encountered throughout the game, the first being the transformed Hitchhiker in Alan's dream. The second is one that appears several times throughout the story. It is assumed that the tornado is the corporeal form of the Dark Presence. At one point Alan is attacked by and pulled into the tornado. He manages to ignite a flare, damaging the tornado which then throws him out and into Cauldron Lake. The only time Alan confronts the tornado form in combat is towards the end of Episode 6: Departure, where the only way he can defeat it is by firing flares into it. The tornado form is usually the form Barbara Jagger takes, so all the times it has been spotted have most likely been her. The only time it definitely wasn't her was in Alan's dream.

Liquid Darkness[]

Sludge

Liquid Darkness

Not a Taken as such, but it acts as trap, where walking into it causes instant damage. The only way to destroy it is to use anything light-based. These "sludges" come in varying sizes and appear in many episodes.

Characters-Turned-Taken[]

These are people who have been mentioned or seen in the story who have turned into Taken:

Characters Killed by Taken[]

Below are the characters that were killed or presumed to be killed by the Taken, but it is unsure if they are or were Taken.

  • Unnamed man killed by Taken Stucky at the Lumber Yard.
  • Walter Snyder
  • Alan Wake (in a shared nightmare with Clay Steward, never actually killed)
  • Clay Steward (in a shared nightmare with Alan Wake, never actually killed)
  • Ellen Adams (presumed to have been killed by Jake Fischer, who seems to have turned Taken or has been touched by them.)
  • Max (dog)
  • Toby (dog)
  • Emma Sloan (dies twice before two time loops and survives in the third)
  • Vladimir Blum

Quotes[]

Throughout encounters with the Taken, they sometimes say random one liners. It is noted in a manuscript page that the Taken speak as it is an echo of the former being left within the body.

Alan Wake[]

  • "You missed your deadline!"
  • "You have the right to remain silent!"
  • "Do you understand these rights?"
  • "Now you'll die!"
  • "You're dead, just like me"
  • "I can keep this up forever!"
  • "Omega 3 fatty acids are good for your heart!"
  • "Did you call 911?"
  • "Fishing can be a hobby or a job!"
  • "Modern camping equipment is lightweight!"
  • "Biggest fish I ever saw!"
  • "Logging is a hazardous occupation!"
  • "The graveyard shift may cause cancer!"
  • "Don't forget your lunchbox!"
  • "There are 65 billion cows and pigs in the world!"
  • "You are under arrest!"
  • "We get up with the sun at the farm."
  • "Batteries run out, you know..."
  • "You can't run and you can't hide!"
  • "Stay away from my daughter!"
  • "Freeze."
  • "We need more braces."
  • "Beware the widowmaker!"
  • "Hunters need hunting licenses!"
  • "It's rabbit season!"
  • "You can learn about nature and yourself."
  • "Carl....Stucky."
  • "Obey the campsite rule."
  • "Physical labor!"
  • "Farm animals aren't pets!"
  • "You're trespassing!"
  • "Keep your hands in clear view!"
  • "Let's take a break!"
  • "This is good work for a night person!"
  • "When people get tired, they get careless."
  • "TIMBER!"
  • "Hunting your own food can save money!"
  • "If you fail to arrive, you lose the deposit!"
  • "Premium cabins for rent in Bright Falls!"

Alan Wake 2[]

[section needed]

Achievements[]

Below are the achievements that involve the Taken in one way or another.

Humanoids and Birds[]

Poltergeist Objects[]

  • Iron Horse Iron Horse - 10G - Encounter a steam engine.
  • Heavy Metal Heavy Metal - 10G - Survive the bulldozer attack.
  • They're Heeeeeere! They're Heeeeeere! - 20G - Inanimate objects shouldn't move of their own accord. Put a stop to the affront, oh, say, 20 times.

Notes[]

  • In order to be harmed, most Humanoid Taken need the shadows to be "burned" away from them. Taken Birds are weaker and die in strong light. Taken Spiders either die from instant reaction to the light or by being shot at.
  • Taken often speak saying random phrases that usually don't make much sense, seemingly the last remnant of their humanity either breaking out or mimicking their former lives. The sayings often reflect their roles and lives before becoming Taken. The only notable exception is the Hitchhiker in Alan's Nightmare, likely because Alan's encounter with him takes place in a dream, rather than in reality.
  • They are the main enemy in the game however there are different versions of taken that can be categorized based on their speed, health, weapon and movement.
  • Due to the amount of Taken Alan kills in the game and the lack of people being noticed missing implies that non-named Taken aren't real people but rather creations of Alan's writing.

Trivia[]

  • Taken were originally named 'Shades' and were going to all look exactly the same, wearing a full body cape, but Remedy scrapped this. This name is somewhat reused by the Federal Bureau of Control, calling the Taken 'Shaded Individuals'.
  • The way the Taken speak is similar to the Darkness from the eponymous video game series.
  • In the logging camp in the first episode, one of the Taken will jump from behind a machine and say "It's rabbit season!", a reference to Elmer Fudd from Looney Tunes.
  • The Taken's most common weapon seems to be an axe, likely because the mill near Bright Falls would have employed many of the town's citizens.
  • Whenever someone important is hurt or is killed by the Taken they seem to leave something behind eg: Rusty-Revolver, Walter-Revolver, Mott-flare, Clay Steward-Revolver (inaccessible), Emil Hartman-Manuscript Pages.
  • While the Taken of Bright Falls created by the Dark Presence seem to repeat random lines from when they were alive, the Taken of Night Springs created by Mr. Scratch seem to remain silent, other than their monstrous groans and shouts.

Gallery[]

Alan Wake[]

Concept Art[]

Game Screenshots[]

Alan Wake's American Nightmare[]

Concept Art[]

Game Screenshots[]

Alan Wake 2 (earlier iteration)[]

Alan Wake 2 (Official Production)[]

Concept Art[]

Renders[]

Game Screenshots[]

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