Alan Wake Wiki

As Alan Wake 2 has now launched, be wary of major spoilers of the game. It is recommended you play the game before browsing the wiki.

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Alan Wake Wiki
Alan Wake Wiki
 This night holds many horrors. Get ready to face them. 
― Night Springs Narrator

Fight 'Till Dawn is a game mode featured in Alan Wake's American Nightmare. It features an arcade style format in which the player begins with a 9mm pistol and a flashlight. The objetive is to survive until dawn arrives (ten minutes) and to obtain the highest possible score, which can be done by destroying Taken. In addition, there is a score multiplier that increases by destroying enemies or performing a successful dodge. However, enemy hits resets the multiplier to zero. Weapons are scattered throughout the maps and some of them are locked in weapon chests that require a certain amount of manuscript pages (which can be found in the game's Story Mode) to open. Safe havens and supply boxes are also found in the maps.

Maps[]

There is a total of five maps, with each one of them having a normal and a nightmare difficultly version. Save for the normal version of the Cemetery, each map is unlocked by obtaining a certain amount of stars, which are awarded based on the player's performance. A maximum of 3 stars can be earned per map, with a total of 30 to be obtained.

# Image Name Stars Required Description
1 Cemetery 0 out of 30 Graveyards are supposed to be nice and peaceful spots, but this one is anything but. Watch your back, or you just might get to enjoy a little eternal rest of your own.
2 Ghost Town 1 out of 30 This place was abandoned decades ago, but it's pretty crowded in these old streets tonight... and these visitors wouldn't mind making you one of the ghosts.
3 Oil Field 3 out of 30 The earth may be full of black gold, but the shadowy figures that stalk you here aren't interested in that. Petroleum means nothing to them. What they want is blood.
4 The Caves 6 out of 30 The caves are unsettling, littered with the remains of ships that couldn't possibly have ended this far inland. This is strange country, riddled with mystery and death.
5 Trailer Park 9 out of 30 Perhaps this place was once fit for people to live in, but now the only occupants of these dilapidated remains are shadows and the horrors they hide.

# Image Name Stars Required Description
1 Cemetery 12 out of 30 "You thought it was bad before, when the Taken came at you in nice waves? This time, there are no breathers, no breaks for gathering your wits, it really is a nightmare."
2 Ghost Town 15 out of 30 It's still called a ghost town, but there's no space for ghosts now that the Taken have moved in en masse. They'll get rid of you, too. They'll do it over your dead body.
3 Oil Field 18 out of 30 The pumpjacks keep working, dragging up precious crude oil, heedless of the endless hordes of Taken that now infest the area. They're coming for you. All of them.
4 The Caves 21 out of 30 There may be mysteries and ancient secrets in these caves, but the endless stream of Taken coming after you now guarantees you won't have time to ponder them.
5 Trailer Park 24 out of 30 The Taken roam this trailer park in endless numbers. The good news is, the rising sun will burn them all. The bad news is, you probably won't be around to see it happen.

Tactics[]

On the Oil field map, a good weapon combination is the combat shotgun and revolver, these require manuscript pages to unlock however once they are in your hands they make surviving a lot easier. The combat shotgun is located to the far back of the map from where you spawn whilst the revolver is at the top on a car bonnet. This is a good combination as the revolver kills weak enemies in one shot whilst the combat shotgun deals a great amount of damage to the stronger enemies, remember to collect as many flares, flare guns and flashbangs as you can find though as these get you out of difficult situations more than once.

Another thing to consider is that when dawn is approaching within the last 30 seconds or less it is advisable to use all of your weapons you can muster to gain as many extra points as you can, flares and flare guns are especially handy for this as a flare gun shot can easily take out some of the larger enemies with ease.

When a grenadier is attacking you with grenades, try to avoid staying close to the grenade as it has a large blast area, the best thing to do is kill him first as this will help loads when trying to avoid being hit. In fact, it is often advisable to leave one grenadier alive so you can explore the map and collect additional items such as flares, flashbangs, flare gun ammo and restock your primary and secondary weapons before killing him and triggering the next wave.

The hunting rifle is probably one of the best weapons you will find in the game, as it will kill most enemies in one shot, save for the giants. This is a great advantage to have for obvious reasons and can get you out of tight situations with ease.

Its advisable to have found all the manuscript pages from the campaign in advance to playing fight 'till dawn as this gives you the many weapon advantages on maps that you will desperately need when attempting to get the achievements located within arcade mode.

Achievements[]

Below are the Alan Wake's American Nightmare achievements specific to Fight 'Till Dawn.

Icon Achievement Description Points
Glorious Dawn Survive until dawn in any Arcade Mode level. 10G
Enter the Nightmare Unlock all of the Nightmare Arcade Mode levels. 10G
Skill Beats Gun Survive an Arcade level using nothing but the flashlight and handheld flares. 10G
Poetry in Motion Get a six-minute survivor streak and over 100,000 points in an Arcade level. 20G
Survivor Get 70,000 points in any Nightmare Arcade level. 30G

Notes[]

  • If the player dies just as dawn breaks, it will still count as surviving.
  • The Spiders and the Poltergeists are the only enemies who do not appear in any of the maps in Fight 'Till Dawn.