Alan Wake Wiki

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Alan Wake Wiki
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Quote1 My approach focuses not on the goal- or task-oriented practices of the recent faddish therapies. There is no twelve-step, no plan, no formula that can be applied to any and all. Herein lies the importance of joining us here at the Lodge. Quote2
― Dr. Emil Hartman, The Creator's Dilemma

The Cauldron Lake Lodge is a location appearing in Alan Wake. A replica of the lodge also appears in Control.

History[]

Welcome to Cauldron Lake Lodge!
We're here to give you the specified help you need! However, please observe the following:
Please ask friends and families to schedule visits beforehand to ensure they don't interfere with your therapy and/or periods of creativity. Also, please respect your fellow patients' need for privacy and personal space, especially when they're engaged by their creative processes.
Be patient!
Typically, our patients have long-term creative problems, and they won't be solved overnight. Give yourself permission to take the time you need. Bear in mind that you're voluntarily receiving treatment that has been specifically tailored for you. Engagement Therapy™ and its sister method, The Flow™ work best when you are actively engaged in shaping them. If you have any concerns, please don't hesitate to voice them!
--Sign on the first floor

The old Cauldron Lake Lodge was built around 1912 and was originally a hotel, but has long since been closed off to the public. For a long time, the Lodge served as a psychiatric institution belonging to Dr. Emil Hartman, where he would tailor 'special' treatments for his patients, most of them involving some type of self-expression such as painting or writing, and most patients being artists experiencing creative blocks. There has been much debate over whether Dr. Hartman was healing the patients or rather exacerbating their mental states for his own benefit.

During the events of Alan Wake, the Lodge was temporarily consumed by the Dark Presence. Fortunately, Tor and Odin Anderson managed to lead all of the patients to safety[1], except for Rudolph Lane, who was being compelled to paint and was later presumably killed by Mott. The building itself may have been destroyed.

Outside of the Lodge, on a large stone patio facing Cauldron Lake, there is a massive bronze sundial with the words CAULDRON LAKE LODGE 1912 - IN TENEBRAS CADERE (translation: to fall into darkness) cast into it. In front of the sundial is an additional small monument with the sign: "Beyond the shadow you settle for, there's a miracle illuminated." - T.Z. In the memory of a dear friend and a poet.

The Lodge is also surrounded by a huge garden, including a hedge maze.

Control events pertaining to the Cauldron Lake Lodge[]

Main article: Control

After the events surrounding Alice and then Alan Wake's disappearances, Dr. Emil Hartman was investigated by the Federal Bureau of Control and subsequently deemed a paracriminal, who had attempted to use his 'patients' to try and reshape reality for his own benefit. The FBC confiscated all of his research as well as the Lodge itself, and after a temporary imprisonment eventually released Dr. Hartman.

Having lost everything, Dr. Hartman decided his only option was to try and study the Dark Presence and the Dark Place directly, and chose to dive headfirst into the waters of Cauldron Lake. In the Dark Place Dr. Hartman became a Taken, and later appeared within the Cauldron Lake Lodge, where he was apprehended by FBC agents led by Agent Estevez and brought back to the Oldest House for study.

While being contained in the Investigations Sector, FBC researchers built a replica of the Lodge with the hopes that it would trigger some kind of event or special behavior in Dr. Hartman, however this experiment proved futile as nothing happened.

Alan Wake 2[]

While not a location accessible by Saga or Casey, the Lodge can be seen in the distance, indicating it survived the ravages of the Dark Presence, and like many other cordoned-off properties around Cauldron Lake is probably being used by the FBC.

Background[]

What's very noticeable is that all the patients have a special creative ability one way or another, which was assumed that Emil Hartman was trying to harness their abilities to his will. Alan is creative in terms of writing, Emerson is creative in making video games, the Anderson Brothers are creative in song writing, Rudolf Lane is creative in painting; however it's unknown what Wendy Desole's special talent is due to her minority in the game, though it's probably related to music.

Interior[]

First Floor[]

Dr. Hartman's office is on this floor, as well as the reception area, dining hall, and staff wing.

Second Floor[]

The second floor had a corridor for the patients at the Cauldron Lake Lodge. It contained five rooms for the patients. There are contrasting paintings of a knight on a white horse at day, and a knight on a black horse at night. Given the Dark Presence is called Baba Yaga, these paintings may symbolically represent Baba Yaga's two mythical minions: Bright Day and Black Night.

Room 1 Wake[]

In Episode 4, Alan awakes in this room inside the Cauldron Lake Lodge.

Inside this room was:

  • Two pictures of the Cauldron Lake Lodge.
  • Lamp
  • Green tapestry
  • Nightstand with lamp
  • Sofa
  • IV-bag with pole
  • Closet with a low table next to it
  • Desk with chair. On top of the desk were empty sheets of paper, a lamp and a typewriter.

Room 2 Emerson[]

Inside this room was:

  • Chair
  • Lamp
  • Green tapestry
  • A puzzle on top of a nightstand
  • Memoboard with drawings
  • Closet
  • Bed
  • Low table
  • Desk with chair. On top of the desk was a lamp, TV, placemat and an Xbox 360 with the console game version of "Night Springs"
  • A poster of "Night Springs: The Video Game"
  • A poster of "Death Rally"

Room 3 Desole[]

This room belonged to Desole but this room was locked. Inside this room was:

  • Low table with lamp
  • Bed
  • Green tapestry
  • Desk with chair. On top of the desk was a lamp.
  • Nighstand with lamp
  • Closet

Room 4 Lane[]

This room belonged to Rudolf Lane. Lane can be found outside, painting a portrait of Alan Wake.

Dr. Hartman talked about Rudolf Lane in one of his recordings:

Rudolf Lane's case is interesting, he was completely blocked, and frankly, I was about to discard him as useless. However, once Wake arrived and started writing, something changed in Rudolf! He's producing extraordinary work, increasingly dark pieces. Unfortunately, he doesn't respond to direction at all, and it's my belief that he's not so much as a creator as an...illustrator, perhaps, a recorder of sorts. I hadn't considered the existence of such a role before, let alone its implications, but the paintings he has produced are informative. At least he's easily controlled and useful. I wish I could say the same about Wake. It's frustrating that the best subject are always so damned difficult to deal with.

Inside this room was:

  • Nightstand with lamp
  • Green tapestry
  • Desk with a lamp and tools for a painter
  • Bed
  • Closet
  • Chair
  • Three picture frames
  • Low table with lamp

Room 5 Anderson[]

This room belonged to the Anderson Brothers but this door was locked. Inside this room was:

  • Two beds
  • Two green tapestries
  • A nightstand
  • Two Nordic shields hanging on the wall
  • Two sofa's and a table

Elevator[]

An elevator was located in the Cauldron Lake Lodge. The Lodge had four floors: The ground floor and three stories. The elevator had four buttons for the different floors, two buttons to open and close the doors and one alarm button and a red "stop" button.

Exterior[]

Front Turnaround[]

  • A large sculpture of three twisted, angular spires holding a rounded globe between them. A plaque states it is called "Suspended"' by Lauren Miller, 1989.

Hedge Maze[]

Hedge maze

The maze in the lodge's garden

The lodge has it's own mini maze to the south-west of the lodge. Alan has to navigate through it in two episodes. Inside the maze, you could find:

  • Benches
  • Wheelbarrows
  • A monument
  • Boulders (one of which Cynthia had marked with "Don't Trust Emil" in glowing paint)
  • Reflecting pool
  • Taken (at night)

Patio Garden[]

The hedge maze exits onto a flagstone pathway leading to a covered gazebo. To one side of the gazebo, the path continues winding downhill in wide steps until you reach a series of large plazas featuring impressive views of the mountain country to the west of the Lodge. Deocrative arbors made from whole logs mark much of the path and there is also a reflecting pool.

Trivia[]

  • The address of the lodge is Cauldron Lake Lodge, 2323 Overlook Drive, Off Highway 442, Cauldron Lake, Bright Falls, WA 98666
  • The interior version of the lodge found in the mini series Bright Falls closely resembles that of the video game version.
  • The interior of the Lodge's main lobby was inspired by the Head House room at Timberline Lodge in Oregon, USA, which was also used as a filming location for the Bright Falls mini-series. Timberline was also used to film exterior shots for the Overlook Hotel in The Shining.
  • The Cauldron Lake Lodge, in its overall look and location overlooking Cauldron Lake, resembles the Great Northern Hotel from Twin Peaks.
  • The Lodge’s sundial is missing the numerals VII and VIII. While the reason for this is never stated, custom-built dials may sometimes omit certain numbers, when their particular geographic placement would make the numbers useless.
  • In The Alan Wake Files, there is an excerpt of Dr. Hartman's Creator's Dilemma which mentions two patients not seen in game; Philip Musil, a playwright who eventually created a six-hour opus called Nightfall, and Daniel Sanders, a sculptor who fell into a stupor after being transfixed by visions within a block of limestone he had intended to carve.
  • Clay Steward aslo notes in The Alan Wake Files that Hartman has a private art collection reputed to be “one of the largest gatherings of art depicting bizarre, unnatural phenomena.” At least one of those pieces (

Gallery[]

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